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Sanctuary's WW4 Modpack 2.1
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Nikiller
Former Senior Member


Joined: 11 Nov 2007
Posts: 1273
Location: France

PostPosted: Fri Sep 10, 2010 4:34 pm    Post subject: Reply with quote

hi,

Sure it would be nice to have roll and lean anim' for ofp since it's really missing.
Just wondering if ww4 mod is compatible with zombie mod. I mean both addons have "special" animation and I think I read on BIS forum that pep zombie isn't compatible with ww4. Fortunetly, Dr.Pepper is planing to make the zombie pack compatible with ww4 in future release.

PS: We're still working to the zombie script. When it's done we'll contact Dr.Pepper to see what can be done to include the script in next official release. Hopefully, he'll work on compatibility with ww4.

PPS: I confirm that ww4 isn't compatible with tak's ECP, Jumper was booted 2 times from baaa yesterday because of that.

cu.

Nikiller.
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Incubus
Lost in Addons


Joined: 27 Mar 2008
Posts: 3636
Location: Hungary/Austria

PostPosted: Fri Sep 10, 2010 6:07 pm    Post subject: Reply with quote

Nikiller wrote:
I confirm that ww4 isn't compatible with tak's ECP.


yeah, me too Wink
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Mr.Peanut
Gerbil Repository


Joined: 04 Jun 2004
Posts: 4170
Location: Halifax, Canada

PostPosted: Fri Sep 10, 2010 6:13 pm    Post subject: Reply with quote

i don't know enough about addons but you could be right nik. it might be there can only be one set of custom animations.

@inc: as for the climbing. i think this is best scripted on a per use basis. when you have a fence you want to be able to climb send me a demo and tell me what fence. a trigger around the fence and a monitor script.
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Incubus
Lost in Addons


Joined: 27 Mar 2008
Posts: 3636
Location: Hungary/Austria

PostPosted: Fri Sep 10, 2010 6:27 pm    Post subject: Reply with quote

ok, tx

sorry im noob for this, just trying to explore more.
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Mr.Peanut
Gerbil Repository


Joined: 04 Jun 2004
Posts: 4170
Location: Halifax, Canada

PostPosted: Sat Sep 11, 2010 1:06 am    Post subject: Reply with quote

lol,

try my old simple zombie demo on Baaa! the anmiations do not work and the effect is quite funny.

however, nik's demo does work, so it shows the benefit of scripting the zombies without the custom animations.
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Mr.Peanut
Gerbil Repository


Joined: 04 Jun 2004
Posts: 4170
Location: Halifax, Canada

PostPosted: Sat Sep 11, 2010 3:00 pm    Post subject: Reply with quote

i wish sanc had used the ecp gui in ww4mod, add included the editor spectate functionality. i found that really uselful for testing code in-game and debugging ai behaviours.
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