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ACRE v1.0 - Advanced Combat Radio Environment

 
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anarcho
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Joined: 04 Jun 2004
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PostPosted: Wed Jul 21, 2010 12:06 pm    Post subject: ACRE v1.0 - Advanced Combat Radio Environment Reply with quote

http://forums.bistudio.com/showthread.php?t=103472

FEATURES
* 100% ArmA2, OA and OA Combined Arms Compatible
* Two ACRE-Specific Radios

. PRC-119 man pack radio
. PRC-148 handheld radio

* 100% ACE2 Compatible

. Integration with all ACE2 man pack radios, using default AN/PRC-119 statistics.

* PRC-148 now replaces the default ArmA2 'ItemRadio'
* Realistic GUI interfaces for radios, they are the real thing
* Directional speaking for non-radio, normal communications

. Real-time 3d positional information

* Realistic terrain affects for radios

. Signal lose & distortion from buildings, hills, trees, and other objects
. Realistic power output and antenna length considerations for all radios that effect signal
. Realistic frequency wavelength falloff; higher frequencies do not travel as far
. Real-time positional calculation for fast-moving objects

* Separate Push-To-Talk key (non-toggle) for using your radio

. If a person speaks on their radio and you aren't on that frequency, you can hear them 'directly'

* Multiple hotkeys and quick-displays for fast information about your radios
* Players can carry multiple radios on different frequencies

. Hot-swap radio hotkey
. Current radios selection menu
. Pop-up display on broadcast to know current radio in use

* Radios are now considered unique objects within the ArmA2 world

. Radios are droppable and maintain ALL settings for anyone who picks them up
. Program a radio and trade it with a player!
. Pick up your dead enemies radio and discover his platoon's frequency

* Man pack Radios have the ability to use 'PA' mode in a vehicle, broadcast at 40,000mW!
* Custom Squawk sounds for all radio transmissions (credits to Krause)
* Realistic distortion effects

. Normal broadcasting distortion
. Signal lose distortion and noise

* 100% BattlEye compatible
* Performance and desync considerations

. All time critical radio information is communicated via TeamSpeak3, server desync doesn't break ACRE
. Crash/Desync fallback functionality. Sound "anomalies" are no longer possible with lag/desync.
. Optimized distance, terrain, positional and signal calculations
. Use of JayArmA2Lib for Named pipes communication; 0-latency inter-process communication between TS3-ArmA2
. Server side garbage collection of radios to prevent object clutter/long mission lag
. Many fixes for ts3/arma2 crashes, server/mission disconnects

* Global 15 second reset for any of these scenarios
* Dead player and respawn handling for both radio and direct chat
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Whoarmongar
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Joined: 25 Nov 2008
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PostPosted: Wed Jul 21, 2010 1:39 pm    Post subject: Reply with quote

Oh God delete this post dont let killerbee see it remember his post requesting "realistic" radios. Looks like his prayers have been answered
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Zapperguy
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Joined: 31 Oct 2005
Posts: 3052
Location: Springfield.... D'oh!

PostPosted: Wed Jul 21, 2010 1:54 pm    Post subject: Reply with quote

Looks very complicated and unnecessary IMO - the mando mod of radios. I'm happy with TS3 as my comms - can't be bothered with this sort of minutia. Nice find though for what it is.
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anarcho
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Joined: 04 Jun 2004
Posts: 2294
Location: earth

PostPosted: Wed Jul 21, 2010 1:55 pm    Post subject: Reply with quote

Lol , only reason posted it Smile
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KillerBee
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Joined: 18 May 2004
Posts: 5878
Location: From the land of weed and hoes

PostPosted: Wed Jul 21, 2010 3:32 pm    Post subject: Reply with quote

I've seen it MUPPETS !
Whoarmongar





I want it I want it !




ARMA 2 - ShackTac - ACRE Testing, press here to see movie



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Striker
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Joined: 13 Feb 2007
Posts: 499
Location: France

PostPosted: Wed Jul 21, 2010 3:55 pm    Post subject: Reply with quote

Oh crap !!! We're in trouble !!!
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KillerBee
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Joined: 18 May 2004
Posts: 5878
Location: From the land of weed and hoes

PostPosted: Wed Jul 21, 2010 5:38 pm    Post subject: Reply with quote

Your in trouble alright Razz

your in trouble over the radio, press here !
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