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Baracked World.

 
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Scrpion
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PostPosted: Thu Aug 14, 2008 5:25 pm    Post subject: Baracked World. Reply with quote

Its a small flat island with a small camp in the center that came with the LOL addons. Is it usable for missions on the server?
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Mr.Peanut
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PostPosted: Thu Aug 14, 2008 6:45 pm    Post subject: RE: Baracked World. Reply with quote

Yes, if you really want to.
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Apache(old)
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PostPosted: Fri Aug 15, 2008 5:12 am    Post subject: RE: Baracked World. Reply with quote

lol
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Scrpion
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PostPosted: Mon Aug 18, 2008 12:47 pm    Post subject: Re: RE: Baracked World. Reply with quote

Mr.Peanut wrote:
Yes, if you really want to.

Why wouldn't I?
It will save alot on system resource usage and will allow to create unique scenarios.
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filth
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PostPosted: Mon Aug 18, 2008 6:49 pm    Post subject: RE: Re: RE: Baracked World. Reply with quote

go for it m8. a good mission is always welcome. make it interesting though. Wink
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daveyboy
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PostPosted: Tue Aug 19, 2008 10:02 am    Post subject: RE: Re: RE: Baracked World. Reply with quote

yeah sounds good ... go go go
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Scrpion
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PostPosted: Tue Aug 19, 2008 1:37 pm    Post subject: Reply with quote

Just in case someone else also wants to use the island here is a small tip:
To disable the flooding of the island choose date Jan 10 if you have a daytime mission and Jun 8 if you wish to create a night mission.
About the mission: I plan it to be a state-of-the-art stealth mission that requires the players to cooperate or die.
Score whores will probably skip this one.
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KillerBee
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PostPosted: Tue Aug 19, 2008 1:51 pm    Post subject: Reply with quote

The island came with the addons from mapfact I believe, well one thing is sure !
There is no where too hide or to run to .
Would if you could swim in ofp Laughing
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filth
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PostPosted: Tue Aug 19, 2008 3:26 pm    Post subject: Reply with quote

Quote:

I plan it to be a state-of-the-art stealth mission that requires the players to cooperate or die.

Score whores will probably skip this one.


sounds interesting. look forward to it.
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Scrpion
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PostPosted: Tue Aug 19, 2008 4:28 pm    Post subject: Reply with quote

I could use a object replacement script.
This is what I have in mind.
Unit e1 or e2 gets near object OFP_Zaun01.
Unit e1 or e2 uses the action menu.
e1 or e2 playmove "CombatToMedic"
Summon object OFP_Zaun10 at a game logic outside the map using the createvehicle command (the name of the logic is spawner). OFP_Zaun01 gets replaced by object OFP_Zaun10. (OFP_Zaun10 setpos getpos OFP_Zaun01, OFP_Zaun10 setdir getdir OFP_Zaun01)
Then OFP_Zaun01 is deleted.
This has to work on all object OFP_Zaun01.
It is supposed to be a wirecutter script.
Could someone help me out with this one?

The reason why I just dont use the baracken Fencewithholedoor object is because i dont want Mr. MachinegunAT4 rambo to run ahead of the unit thinking he can take them all. Im forcing players to stick together if they want to accomplish ANYTHING at all.
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daveyboy
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PostPosted: Tue Aug 19, 2008 5:39 pm    Post subject: Reply with quote

yeah it s a good idea but what happens if your wire cutter is also the rambo and gets to the fence first to rush? Maybe a mine field after the fence so you need engineers to disarm the mines. This can be done by creating a mine and an engineer via a script. Also what if your solitary wirecuttr get someone killed or is an AI?
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Scrpion
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PostPosted: Tue Aug 19, 2008 8:11 pm    Post subject: Reply with quote

I got my wirecutter script done now. Looks cool and works perfect.
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jumper8
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PostPosted: Fri Sep 19, 2008 8:27 pm    Post subject: Reply with quote

Davey ...wire cutters script>>>>does it only work on addon fence??can you post it
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daveyboy
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PostPosted: Sat Sep 20, 2008 12:42 pm    Post subject: Reply with quote

sorry have no idea J8 if it works or not and I dont have the script
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